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Warframe wiki primed mods
Warframe wiki primed mods









  • You should make a Baro Ki'Teer NPC merchant that appears every 14 in-game days and stays for 2 days before leaving (just like in Warframe).
  • These should have a 1/some-absurd-number chance to drop from every enemy (higher drop chance from bosses) and the damage should scale depending on which boss you've killed last (i.e Post-Moon Lord Lato Prime deals 200+ damage per shot, Skana Prime 500dmg/swing.)
  • With the exception of Lato Prime and Skana Prime, which were Founder Items.
  • Just pick the few that seem decent, if any.

    warframe wiki primed mods

    I'm gonna give some suggestions, but these are basically for a "Warframe Mod" rather than "Warframe Weapon Mod". This mod's got potential, that's for sure. If you have a suggestion, please leave it down below. Slow, but accurate and devastating.)I'm still trying to balance the weapons and find a sweetspot for all of them. Vectis (Late Pre-hardmode, Post-Skeletron weapon. Skana (Pre-EoC fight weapon, has autoswing.) Sancti Tigris (Late Pre-hardmode weapon, although it can be acquired somewhat early.) Rubico (Late Pre-hardmode, Post-Skeletron weapon. Prisma Grakata (Mid Pre-hardmode weapon, faster than the original, slightly more damage, noticeably more accurate.) Prisma Gorgon (Mid Pre-hardmode weapon, slightly more knockback than the standard version, noticeably more accurate, more crit chance.) Latron (Mid Pre-hardmode weapon, can be acquired early with enough dedication.) Karak Wraith (Mid Pre-hardmode weapon, faster than the original, deals slightly more damage.)

    warframe wiki primed mods

    Karak (Early Pre-hardmode weapon, fast, moderately accurate, cheap.) Grakata (Early Pre-hardmode weapon, incredibly fast, but inaccurate and low damage.) Gorgon Wraith (Mid Pre-hardmode weapon, slightly more damage than the normal version.) (Early Pre-hardmode weapon, heavy minigun.)











    Warframe wiki primed mods